just tried a simple particles compare test code…
moving 500 particles on Huawei U8650 (android 2.3.6) with 600Mhz cpu…
on TNT Particles Engine 1 -> 10FPS
on TNT Particles Engine 2 -> 30 FPS and using a A LOT of less of memory to do it. (one mesh)
and there is space for better optimizations….
nice.. nice.. engine 2 is coming really really nice…
Another day is passed and some code was written…
aehm… some optimizations really…
at first i would like to code the logic part in c++ but the main bottleneck is the graphic pipeline… that i’m trying to optimize as the best that i can…
and now that there is also LuaJit in Gideros the logic part should run really really fast without the use of native code… (for now is really fast also in plain Lua).
about the particle desiogner I tried Xojo but i’m not familiar with this Rad (but i like it) so i decided that i will go with Lazarus 1.2 for 2 main reason:
1. it’s free. I have no money for this new project now so i need to economize…
2. i’m very familiar with delphi and lazarus so the develop should be for me easier than Xojo …
ok. for now is all.
tomorrow (if you like to follow this worklog info) i start to talk about new TNT Particles Engine 2 and why i decided to TOTALLY rewrite.
as soon as i can i’ll start to publish some video demo and show some features!
Night to all!
Another day working on my core engine 2 for particles…
i’m feel good… code writing is easy and it’s seems to me that the code writes by itself …
I love when I’m inspired …
well … well …
now i almost close to decide with wich RAD i’ll write the designer…
lazarus or Xojo ?……?
i like Xojo… but i need money for it…
think mode on…..
I’ll sleep on it ..
worked hard today on my new particle engine for Gideros Mobile 2014 SDK…
i’m satisfied … new particles core engine it’s blazing fast even on older devices… (arv6 500Mhz)
hope that performance don’t degrade overly with adding new “candy” features… if so i’ll remove it!!!
on this release i want an engine really FAST and LIGHT with a nice Visual Editor Designer!!!
only for Gideros Mobile SDK…
***** stay tuned!!! *****Read More
New version of my particle engine for Gideros Mobile SDK!
In this version:
Hide/Unhide bug fixed.
Added LuaJit Compatibility
some code optimizations.
(TNT Particles Engine 2… do you want a tech sneak peak ? hihihi!)
soon… soon….Read More
Hi Guys !!!
a new release for my native plugin collision system for Gideros Mobile SDK.
in this version added some math helper functions:
+ getDirection 40% faster than Lua code
+ getDistance 40% faster than Lua code
+ getAngleDifference 48% faster than Lua code
+ getXLenDir 42% faster than Lua code
+ getYLenDir 42% faster than Lua code
+ getXYLenDir 62% faster than Lua code
+ min 15% faster than Lua code
+ max 15% faster than Lua code
+ lerp 10-20% faster than Lua code
+ clamp 60% faster than Lua code
+ circularClamp from 20% to 52% faster than Lua code download now!!!! it's free !!!!!Read More
Hi! guys !!!
after a while…. an update!!! (finally!)
not new features but i added x86 architecture support…!!!
so… let’s start to download now !!!!