Posted by gregbug | 0 Comments
TNT Virtual PAD 1.40 OUT!
Hi Guys!!!
new TNT Virtual Pad is OUT!
some BugFIX, new 2 Players example and optimizations.
avaible now (only for donators!)
just go on my donators dropbox share folder and download!
free edition (with no sources coming soon!)
Posted by gregbug | 2 Comments
TNT Virtual PAD v1.35 BUG FIX!
Hi Guys another update for TNT Virtual Pad…
it’s a bugfix release… (thanks to SinisterSoft!)
if you are using Virtual Pad please update to 1.35!
22/01/2013 v1.35
- Several Bug Fix for new Buttons system (by SinisterSoft)
- Fix a possible Crash if layerIndex is nil or < 1
+ Added screen Restrict (By Sinistersoft)
+ New Buttons “default” position (By Sinistersoft)
bye!
Read MorePosted by gregbug | 0 Comments
TNT Virtual Pad 1.30 – 6 Buttons and BugFix!
Hi!
new Year… new releases!
This time TNT Virtual PAD come with new features and Bug Fixes!
all done by SinisterSoft
. TNT Virtual Pad Now support up 6 Buttons
. Virtual pad Clipping/Scale Fix with all resolutions.
This release was made possibile by SinisterSoft!
Thanks Again!
please try this Nice Game (Android)
http://play.google.com/store/apps/details?id=com.sinistersoft.bacteria
By SinisterSoft using TNT Virtual PAD!
Ciao!
Read MorePosted by gregbug | 10 Comments
TNT Particles Engine 2
Just started a total rewrite of my particles engine…
many optimizations, faster, new features, much more flexible and … finally …
-> Particles Visual Editor (OSX & WIN) <-
as always for Gideros SDK,
and another news is that (after many users requests)
i’m also “thinking” for a POSSIBLE PORTING FOR OTHER SDK (Corona SDK)…
(but ONLY after GIDEROS Release eventually)
anyway stay tuned…
and yes i don’t like to ask money but if you can donate !
to support my work! and speed up new releases and bugfix!
Thanks
Gianluca.
Posted by gregbug | 0 Comments
TNT Animator Studio v1.15 RELEASED!!! NEW FEATURES!!!
Hi Guys just a “fast update” to add some new features (requested by users)
This is new v.1.15 Release log:
+ IMPROVED function CTNTAnimator:setVisible(isVisible) isVisible default = true (so if you call setVisible() now is true by default.)
+ Added function CTNTAnimator:getCurrentFrame() – return current frame animation number. (Asked by tom2012)
+ Added function CTNTAnimator:pauseAnimation() — pause current animation (Asked by tom2012) and release event “ANIM_PAUSED” (see example 4)
+ Added function CTNTAnimator:unPauseAnimation() — unpause current animation (Asked by tom2012) and release event “ANIM_UNPAUSED” (see example 4)
hope you like.
Ciao.
Gianluca.
Posted by gregbug | 0 Comments
TNT Virtual PAD 1.21 BUG FIX!!!
a small bug fix.
fix 64bit precompiled lua code error!
sorry for the inconvenience!.
Read MorePosted by gregbug | 0 Comments
New contact form added…
Sorry but with the previous contact form i lost emails of peoples that send me an email using the contact form…
so if you had tried to contact me please recontact using new contact system (on the right).
sorry for the inconvenience.
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