Mar 7, 2014

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TNT Collision v1.05 C Native Plugin is OUT!!! for Gideros Mobile SDK — DOWNLOAD NOW!!!!

Hi Guys !!!

a new release for my native plugin collision system for Gideros Mobile SDK.

in this version added some math helper functions:

+ getDirection 40% faster than Lua code

+ getDistance 40% faster than Lua code

+ getAngleDifference                          48% faster than Lua code
+ getXLenDir                                  42% faster than Lua code
+ getYLenDir                                  42% faster than Lua code
+ getXYLenDir                                 62% faster than Lua code
+ min                                         15% faster than Lua code
+ max                                         15% faster than Lua code
+ lerp                                        10-20% faster than Lua code
+ clamp                                       60% faster than Lua code
+ circularClamp                               from 20% to 52% faster than Lua code

download now!!!! it's free !!!!!

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Feb 20, 2014

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TNT Collision 1.01 NATIVE PLUGIN for Gideros updated! x86 architecture added!

Hi! guys !!!

after a while…. an update!!! (finally!)

not new features but i added x86 architecture support…!!!

so… let’s start to download now !!!! :)

 

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Oct 27, 2012

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TNT Collision Engine v1.00 OUT!!!


TNT Collision Engine is a set of functions to detect collision between to sprites (or video regions) these can be points, boxes, circles or oriented boxes regions.
This regions can be uses as collision ”mask” to detect when two objects collides.
TNT Collision engine is optimized for speed (Gideros C++ Native Code Plugin) and easy usage so no physics behavior are used/returned/calculated;

if you need them is better to use a physics engine (like Box2D that is integrated with Gideros SDK).

 

Windows/OSX/Android/iOS compatible.

 

DOWNLOAD NOW!

 

 

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