Oct 27, 2012

Posted by in TNT Collision Engine | Comments Off

TNT Collision Engine v1.00 OUT!!!

TNT Collision Engine is a set of functions to detect collision between to sprites (or video regions) these can be points, boxes, circles or oriented boxes regions.
This regions can be uses as collision ”mask” to detect when two objects collides.
TNT Collision engine is optimized for speed (Gideros C++ Native Code Plugin) and easy usage so no physics behavior are used/returned/calculated;

if you need them is better to use a physics engine (like Box2D that is integrated with Gideros SDK).


Windows/OSX/Android/iOS compatible.





Comments are closed.